Digital Media Curriculum
The Digital Media programs equip students with the artistic and technical skills necessary in the design and development of 3D computer animated imagery, visual effects, and interactive 3D computer graphics software.
The 3D Computer Animation program emphasizes art and design, film history, performance literature and acting, character and model design, lighting, cameras, and set design, and extensive 3D computer animation and effects software.
The 3D Graphics Programming program emphasizes basic design, C/C++ programming, extensive interactive graphics programming, technical aspects of 3D animation software and visual effects including modeling, motion, lighting, surface treatments, rendering and shading, special effects, live action integration, and compositing. Programming courses include topics in movie quality imagery, 3D game engines, scientific visualization, and virtual reality using NCSA's CAVE facility.
Both programs prepare students for possible employment in feature film, video, and commercial production, post-production, visual effects, CAD/CAM, architectural design, computer gaming, graphics software applications, simulation, research and virtual reality.
Degree Programs - Required Courses | Animation | Programming | ||
ART 121 2D Design | 3 | 3 | ||
ART 122 Drawing I | 3 | |||
ART 123 Drawing II | 3 | |||
ART 124 3D Design | 3 | 3 | ||
ART 125 Color | 3 | 3 | ||
ART 221 Drawing III | 3 | |||
COM 145 Introduction to field TV production | 3 | 3 | ||
GDS 251 Digital Photography | 3 | |||
CSC 123 Computer Science I | 4 | |||
CSC 125 Computer Science II | 3 | |||
CSC 128 UNIX Operating system | 3 | 3 | ||
CSC 137 3D Computer Animation I | 3 | 3 | ||
CSC 138 3D Computer Animation II | 3 | |||
CSC 139 3D Computer Animation III | 3 | |||
CSC 220 Data Structures | 3 | |||
CSC 231 Computer Graphics I | 4 | |||
CSC 232 Computer Graphics II | 4 | |||
CSC 233 Visual effects and movie magic | 4 | |||
CSC 294 Computer Graphics Portfolio study | 4 | 4 | ||
MAT 128 Calculus I | 5 | |||
MAT 125 College Trigonometry | 3 | 3 | ||
THE 103 Performance of Literature | 3 | |||
THE 104 Acting 1 | 3 | |||
THE 124 Film history and appreciation | 3 | |||
ENG 101 Composition I | 3 | 3 | ||
ENG 102 Composition II | 3 | 3 | ||
JOB 111 Job search strategies | 1 | 1 | ||
PHI 110 Computer Ethics | 2 | 2 | ||
SPE 200/101 Speech or Group Discussion | 3 | 3 | ||
Total Credit Hours | 64 | 64 |
Degree programs - Associate in Applied Science (A.A.S.)
Digital Media: 3D Computer Animation
Equips students with the artistic and technical skills necessary in the design and development of 3D computer animated imagery and visual effects. Emphasis on drawing, design, photography, figure drawing, acting, narrative and performance literature, character and model design, lighting, cameras, and set design, and extensive 3D computer animation and effects software. Prepares students for careers as character animators, 3D modelers, visual effects animators, and digital artists in feature film, video, and commercial production, post-production, visual effects, CAD/CAM, architectural design, and computer gaming. Students in this degree program also complete the 3D Computer Animation certificate (see below).
Suggested full-time sequences
- FALL - First Semester: ART 121, ART 122, MAT 125, THE 124, CSC 128
- SPRING - Second Semester: ART 123, ART 125, THE 104, ENG 101, CSC 137
- FALL - Third Semester: ART 124, ENG 102, CSC 138, PHI 110, THE 103
- SPRING - Fourth Semester: CSC 139, ART 221, JOB 111, COM 145, COM 251, SPE 101/200
- SUMMER: CSC 294
Digital Media: 3D Graphics Programming
Equips students with the artistic and technical skills necessary in the design and implementation of interactive computer graphics software. Track also includes technical aspects of 3D animation software and visual effects including modeling, motion, lighting, surface treatments, rendering and shading, special effects, live action integration, and compositing. Emphasis on a variety of areas including C/C++ programming, rendering techniques, and extensive interactive graphics programming. Track electives include programming courses in 3D rendering techniques (procedural shading), 3D game engines, scientific visualization, and virtual reality using NCSA's CAVE facility. Prepares students for careers as developers, graphics software engineers, application programmers, VR and visualization specialists, shader writers and visual effects programmers, and research programmers in 3D graphics software and application development, simulation, feature film, video, and commercial production, post-production, visual effects, 3D animation software and application development, research institutions and labs, and computer gaming. Students in this degree program also complete the 3D Software Development certificate (see below).
Suggested full-time sequences
- FALL - First Semester: ART 121, ENG 101, MAT 145, CSC 128, CSC 123
- SPRING - Second Semester: ART 124, MAT 128, CSC 137, CSC 125
- FALL - Third Semester: ART 125, CSC 233, PHI 110, CSC 220, CSC 231
- SPRING - Fourth Semester: CSC 232, ENG 102, JOB 111, COM 145, SPE 101/200
- SUMMER: CSC 294
Computer Certificates
Digital Media: Alias/Wavefront – Maya 3D Computer Animation Software
This certificate program equips students with technical skills and proficiency in high-end 3D computer animation software used in feature films, video, and commercial production, CAD/CAM, 3D gaming, and architectural design. Parkland College is an authorized Alias/Wavefront Maya animation training center and uses course materials approved and provided by Alias/Wavefront for the purpose of preparing students for the industry-recognized Alias/Wavefront certification program.
Required Program Courses
(8 hours) | Cr. Hours | |
CSC 137 3D Computer Animation I | 3 | |
CSC 138 3D Computer Animation II | 3 | |
CSC 139 3D Computer Animation III | 3 | |
Total semester credit hours | 9 |
Suggested full-time sequence
- SPRING: CSC 137
- FALL: CSC 138
- SPRING: CSC 139
Digital Media: 3D Software Development
This certificate program equips students with software development and programming skills to work in three-dimensional graphics software and application environments in the field of computer graphics. This is an advanced-level certificate containing courses with extensive prerequisites.
Required Program Courses
(12 hours) | Cr. Hours | |
CSC 231 Computer Graphics I | 4 | |
CSC 232 Computer Graphics II | 4 | |
CSC 233 Visual Effects and Movie Magic | 4 | |
Total semester credit hours | 12 |
Suggested full-time sequence
- FALL: CSC 231, CSC 233
- SPRING: CSC 232